Soul Grinder
So, you've dragged your wretched fleshy carcass from the pits of hell, mechanical heart pounding with decades of rage.
Like a fish growing legs to make the leap to land, you take to the scorched ochre sky in search of more souls to assimilate and devour.
Your hunger grows.
Expand and upgrade your insatiable floating meat island.
Duke it out with other damned souls in the skies of hell.
Controls in game
Made in one week for the Weekly Game Jam 110!
Please RATE THE GAME if you can! :)
CREDITS
- Metal as f**k art made by Connor Davis
- Meaty sounds and meatier programming by FLowe
- Banger soundtrack by Duck
- And gory lead programming by Oscar Louw
Status | Prototype |
Platforms | HTML5, Windows |
Release date | Aug 22, 2019 |
Rating | Rated 4.4 out of 5 stars (5 total ratings) |
Author | Oscar |
Genre | Survival |
Made with | Unity |
Tags | Horror, Lovecraftian Horror, metal, Top-Down, Twin Stick Shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
SoulGrinder_Windows 25 MB
Install instructions
Extract "Build.zip" and launch "SoulGrinder.exe".
Comments
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Positively vile and a very compelling base game! Obviously this is quite an old project of yours but I would love to seem more mechanism types added for more interesting battle strategies(I've heard stirrings of lasers, but latching claws/teeth, gross propulsion spitters, or grabbing vines could be interesting for multiplayer). One thing I think would immediately improve the game is somehow making it easier to pick up your spoils without being overwhelmed, but I totally understand if that was intentional to maintain the chaos edit: I think some kind of rotational momentum-based attack method could be interesting as well, some kind of axe head you have to build around for a big swing, doing a lot of initial cleaving damage but not working for the chewing that the saws do
Wow, your games here have so much potential for popularity, people love these 'build up your stuff' games. Very shareable gifs too.
UnholyCarnolli. How could one game be so gorishly appealing and addictive? World definetly need more of this delightfully hellish games. I put five HELLAGONYMETAL stars for this.Super fun, would love to see "sandbox mod"
I love this
Haha, nice! Gives me a super 90s Doom feel. The controls are a little frustrating at times, but suppose that definitely gives it the feel of maneuvering an island around.
Despite that, I played this for a long time! It was pretty satisfying to build up your island. Generally, I was always way smaller than the enemies, but that made wrecking them even more fun.
Great work!
Thanks for the review! Out of curiosity, how would you prefer the control scheme?
Hmm, I gave it another play. It's probably intentional, but the turning and maneuvering is very slow and floaty.
Thing is, while it can be frustrating, it also adds challenge and makes it seem like you really are piloting a floating island. So I'm not sure changing it really is the right answer.
It was intentional - my thinking being it should be a little slower paced and you pick your engagements carefully. In retrospect though, I think the basic movement should just be fun. No point having the thing you do most be super frustrating. Thanks for the feedback!!
please add lasers
pls
DAMN it knew I forgot something
Wow, its sooo cool, i like this game
Thanks dawg!